Post by Spitfire on Aug 29, 2015 23:16:39 GMT -4
[!-Warning board about Infected-!]
The Cordyceps Brain Infection (CBI) is highly contagious! Nopony should ever attempt to breath in zones with spores growing in them without proper gas masks and equipment. Alert a military official immediately if a contaminated area is spotted within the walls. There are four stages to the infection, which is spread typically through bites from an infected host.
(The following is pulled from the Last of Us wiki)
Stage 1: Runners
Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Since the eyes are first targeted by the fungus, Runners have poor eyesight, but maintain many human instincts. A way to tell them apart from normal survivors is their glowing red eyes. Their body language is sluggish while they are passive, suggesting they are resisting the fungus's influence. Sometimes they do not attack at all, even when non-infected individuals are right in front of them. These non-aggressive runners will only attack if attacked first or when an object is thrown at or near them, thus losing control. Much like sneezing, the urge to attack after such interactions happens involuntarily and unwillingly by the host. Runners are confirmed to be able to attack in packs. Infected will enter this stage within a few days, with increased irritability and hostility towards others being a key symptom.
Stage 2: Stalkers
Stalkers have the vision and speed of Runners, with the ferocity of Clickers. The most notable physical traits that define the Stalkers are the distinct croaking noises they make, the beginning of fungal growths on the head and face with only one eye left, the development of pseudo echolocation, and their discretion upon spotting a victim at distance. They will strafe and take cover, eventually closing in on the victim, hence the name "Stalker". Up close, Stalkers are very aggressive and will charge directly at the victim. Stage 2 may take place anywhere between a week after the start of the infection (Stage 1) and up to a year (Stage 3).
Stage 3: Clickers
Clickers are the third and most distinctly recognized stage of the Infected. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection overtaking their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking/screeching noises to locate sources of sound.
Clickers appear less than Runners and Stalkers, with faces that are completely skewed and scarred by fungus developed from their infected brains. The fungal plates have apparently adapted to keep the host/pathogen alive and able to spread, as a direct shot to the face with a powerful weapon will more often than not just break off a chunk of the mold, leaving the Clicker's brain unharmed. Clickers are dangerous and much more aggressive than Runners, and like Stalkers; they no longer resist the fungus because their humanity has been completely eliminated. They seem to have enhanced strength capabilities. Clickers also possess what seems like very high intelligence, never leaving an area when they have heard food run by them, and will constantly check every available nook and cranny to locate the source of the sound with little regard to give up on the task at hand. Interestingly, most of the Clickers seen have been reported female creatures.
When provoked, a Clicker will immediately enter into a "berserk mode," aggressively charging and 'roaring'. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head-on and will not flinch when shot, unless the survivor is using high-powered rounds.
Stage 4: Bloaters
Bloaters are the fourth, final, and most dangerous stage of infection. Bloaters take the longest to develop, making them the rarest of the infected. They are covered in thick fungus that effectively doubles as armor plate. Due to this protective covering, they can withstand multiple hits from weapons, and even hatchets and machetes making them extremely tough to eliminate. Bloaters are extremely aggressive, but are rather slow-moving causing them to be more predictable than other infected. Like Clickers, Bloaters 'see' using echolocation to locate and trap a survivor. Because the fungus has completely deformed their face and blinded them, their echolocation is a lot less refined than the Clickers. If a Bloater grabs a survivor, it will forcefully rip their jaw apart through brute strength, or grab the victim's head and smash it, killing them instantly. There is no way to defend yourself if grabbed. Bloaters will throw sacks of Mycotoxin, a toxin produced by many fungi in the real world. The sack will explode on impact, spraying the target with the toxin. The Mycotoxin will hurt the victim over time, so it is recommended to avoid these deadly clouds.
Bloaters, like all Infected, have a weakness to fire. When set ablaze, a Bloater will wildly thrash around, trying to put out the flames. After being immolated, they will be charred, black, and smoking. Their armor will also be charred and brittle, making them vulnerable to low-powered weapons. Despite this weakness, fire-based weapons still require multiple uses before killing a Bloater. Considering the rate at which Cordyceps grows after its fruiting body has emerged from the hosts head, the infected is estimated to take from 10 to 15 years to reach stage 4.
The Cordyceps Brain Infection (CBI) is highly contagious! Nopony should ever attempt to breath in zones with spores growing in them without proper gas masks and equipment. Alert a military official immediately if a contaminated area is spotted within the walls. There are four stages to the infection, which is spread typically through bites from an infected host.
(The following is pulled from the Last of Us wiki)
Stage 1: Runners
Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Since the eyes are first targeted by the fungus, Runners have poor eyesight, but maintain many human instincts. A way to tell them apart from normal survivors is their glowing red eyes. Their body language is sluggish while they are passive, suggesting they are resisting the fungus's influence. Sometimes they do not attack at all, even when non-infected individuals are right in front of them. These non-aggressive runners will only attack if attacked first or when an object is thrown at or near them, thus losing control. Much like sneezing, the urge to attack after such interactions happens involuntarily and unwillingly by the host. Runners are confirmed to be able to attack in packs. Infected will enter this stage within a few days, with increased irritability and hostility towards others being a key symptom.
Stage 2: Stalkers
Stalkers have the vision and speed of Runners, with the ferocity of Clickers. The most notable physical traits that define the Stalkers are the distinct croaking noises they make, the beginning of fungal growths on the head and face with only one eye left, the development of pseudo echolocation, and their discretion upon spotting a victim at distance. They will strafe and take cover, eventually closing in on the victim, hence the name "Stalker". Up close, Stalkers are very aggressive and will charge directly at the victim. Stage 2 may take place anywhere between a week after the start of the infection (Stage 1) and up to a year (Stage 3).
Stage 3: Clickers
Clickers are the third and most distinctly recognized stage of the Infected. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection overtaking their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking/screeching noises to locate sources of sound.
Clickers appear less than Runners and Stalkers, with faces that are completely skewed and scarred by fungus developed from their infected brains. The fungal plates have apparently adapted to keep the host/pathogen alive and able to spread, as a direct shot to the face with a powerful weapon will more often than not just break off a chunk of the mold, leaving the Clicker's brain unharmed. Clickers are dangerous and much more aggressive than Runners, and like Stalkers; they no longer resist the fungus because their humanity has been completely eliminated. They seem to have enhanced strength capabilities. Clickers also possess what seems like very high intelligence, never leaving an area when they have heard food run by them, and will constantly check every available nook and cranny to locate the source of the sound with little regard to give up on the task at hand. Interestingly, most of the Clickers seen have been reported female creatures.
When provoked, a Clicker will immediately enter into a "berserk mode," aggressively charging and 'roaring'. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head-on and will not flinch when shot, unless the survivor is using high-powered rounds.
Stage 4: Bloaters
Bloaters are the fourth, final, and most dangerous stage of infection. Bloaters take the longest to develop, making them the rarest of the infected. They are covered in thick fungus that effectively doubles as armor plate. Due to this protective covering, they can withstand multiple hits from weapons, and even hatchets and machetes making them extremely tough to eliminate. Bloaters are extremely aggressive, but are rather slow-moving causing them to be more predictable than other infected. Like Clickers, Bloaters 'see' using echolocation to locate and trap a survivor. Because the fungus has completely deformed their face and blinded them, their echolocation is a lot less refined than the Clickers. If a Bloater grabs a survivor, it will forcefully rip their jaw apart through brute strength, or grab the victim's head and smash it, killing them instantly. There is no way to defend yourself if grabbed. Bloaters will throw sacks of Mycotoxin, a toxin produced by many fungi in the real world. The sack will explode on impact, spraying the target with the toxin. The Mycotoxin will hurt the victim over time, so it is recommended to avoid these deadly clouds.
Bloaters, like all Infected, have a weakness to fire. When set ablaze, a Bloater will wildly thrash around, trying to put out the flames. After being immolated, they will be charred, black, and smoking. Their armor will also be charred and brittle, making them vulnerable to low-powered weapons. Despite this weakness, fire-based weapons still require multiple uses before killing a Bloater. Considering the rate at which Cordyceps grows after its fruiting body has emerged from the hosts head, the infected is estimated to take from 10 to 15 years to reach stage 4.